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Ambient occlusion is a powerful technique that mimics indirect
global illumination at a fraction of the cost. In this paper, we
introduce a new ambient occlusion technique based on
information-theoretic concepts. A viewpoint quality measure is
first defined using the concept of mutual information of the
channel formed between a set of viewpoints and the polygons of an
object. By reversing this channel we can speak of the mutual
information of a polygon with respect to all viewpoints. From this
polygonal information, we represent a kind of ambient occlusion
which can be used to guide the viewpoint selection by preferring
the most informative views of the object. The polygonal
information is dependent on the importance assigned to each
viewpoint and helps us to enhance features such as the most
salient parts. Further, the assignation of color to each viewpoint
combined with the polygonal information produces a nice
visualization of the object. Examples are given with coloroid
palettes and non-photorealistic rendering.
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