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2007
- Ismael García Fernández. Generation and Interactive Visualization of 3D vegetation. Master Thesis, Master in Computing, Universitat de Girona, 2007.
- Francisco González García. The Viewpoint Channel: An Information-Theoretic Framework for Viewpoint Selection, Ambient Occlusion and Shape Similarity. Master Thesis, Master in Computing, Universitat de Girona, 2007
- I.Garcia, G.Patow, M.Sbert, and L.Szirmay-Kalos. Multi-layered indirect texturing for tree rendering. Eurographics Workshop on Natural Phenomena 2007, D. Ebert, S. Mérillou (Eds).
- Francisco González García, Miquel Feixas and Mateu Sbert. View-based Shape Similarity using Mutual Information Spheres. Eurographics'07 Short Paper, Prague, Czech Republic, 2007.
- Szirmay-Kalos László, Szécsi László, Sbert Mateu: GPU-based Techniques for Global Illumination Effects. Book. Morgan & Claypool Publishers, 2007. (accepted)
- Szirmay-Kalos László, Umenhoffer Tamás: Displacement Mapping on the GPU – STAR: Computer Graphics Forum, 2007 (accepted).
- Cyril Lam, Dimitri Plemenos, Intelligent scene understanding using geometry and lighting, International Conference 3IA’2007, Athens, Greece, May 30 – 31, 2007.
- Nancy Dandachy, Dimitri Plemenos, Bachar El Hassan, Scene understanding by apparent contour extraction, International Conference 3IA’2007, Athens, Greece, May 30 – 31, 2007.
- C. Rebollo, I. Remolar, M. Chover, J. Gumbau, O. Ripollés. A Clustering Framework for Real-Time Rendering of Tree Foliage. Journal of Computers, ISSN1796-203X
- C. González, J. Gumbau, M. Chover, P. Castelló. Simplificación de mallas para juegos. XVII Congreso Espańol de Informática Gráfica, 2007
- A. Domingo, M. Escrivá, F. Abad, J. Lluch, E. Camahort. Continuous LODs and Adaptive Frame-Rate Control for Spherical Light Fields. 2nd International Conference Geometric Modelling and Imaging. GMAI’07. Videos.
- Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola. Applications of Information Theory to Computer Graphics. Eurographics Tutorial, 2007.
- Jaume Rigau, Miquel Feixas, Mateu Sbert. Computing Birkhoff's Aesthetic Measure using Shannon Entropy and Kolmogorov Complexity. International Symposium on Computational Aesthetics, June, 2007
- Francisco González, Miquel Feixas, Mateu Sbert. An Information-Theoretic Ambient Occlusion. International Symposium on Computational Aesthetics, June, 2007
- Oliver Mattausch, Jiri Bittner, Peter Wonka, Michael Wimmer. Optimized Subdivisions for Preprocessed Visibility. Proceedings of Graphics Interface 2007 (GI07 Montréal/Canada), Canadian Human-Computer Communications Society, May 2007
- Sylvain DESROCHE, Vincent JOLIVET, Dimitri PLEMENOS: Towards plan-based automatic exploration of virtual worlds, International Conference WSCG'2007, Plzen, Czech Republic, January 29 - February 2, 2007.
- Castelló,P., Sbert,M., Chover,M., Feixas,M.: Viewpoint Entropy-Driven Simplification, WSCG 2007. FULL Papers proceedings, ISBN 978-80-86943-01-5. Plzen (Czech Republic), February 2007.
- Gumbau, J., Ripolles, O., Chover, M.: LODManager: A Framework for Rendering Multiresolution Models in Real-time Applications, WSCG 2007. Short Communications Papers proceedings, ISBN 978-80-86943-02-2. Plzen (Czech Republic), February 2007.
- Umenhoffer Tamás, László Szirmay-Kalos: Robust Diffuse Final Gathering on the GPU, WSCG, February 2007.
- Balázs Domonkos, Attila Egri, Tibor Fóris, László Szirmay-Kalos, Juhász Tamás: Isosurface Ray-casting for Autostereoscopic Displays, WSCG, Short Papers, February 2007.
- Markus Giegl, Michael Wimmer, Fitted Virtual Shadow Maps, Proceedings of Graphics Interface 2007 (GI07 Montréal/Canada), Human-Computer Communications Society, May 2007
- Umenhoffer Tamás, Gustavo Patow, Szirmay-Kalos László: Robust Multiple Specular Effects on the GPU, GPU Gems III, 2007.
- László Szécsi and László Szirmay-Kalos: On Making Light Maps Dynamic, KÉPAF, 2007.
- C. Rebollo, J. Gumbau, O. Ripolles, M. Chover, I. Remolar: Fast Rendering of Leaves, Computer Graphics and Imaging, CGIM 2007.Innsbruck, Austria. 2007.
- Carlos González, Pascual Castelló, Miguel Chover: A TEXTURE-BASED METRIC EXTENSION FOR SIMPLIFICATION METHODS, International Conference on Computer Graphics Theory and Applications GRAPP'2007. Barcelona, Spain. 2007.
- Markus Giegl, Michael Wimmer, Queried Virtual Shadow Maps, Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games (I3D Seattle/WA), ACM Press, April/May 2007
- Markus Giegl, Michael Wimmer, Queried Virtual Shadow Maps, ShaderX 5 - Advanced Rendering Techniques, pages 249-262, Charles River Media, January 2007
2006
- Lazányi István, Szirmay-Kalos László: Indirect Diffuse and Glossy Illumination on the GPU, ShaderX 5, pp 345-358, december 2006.
- Szirmay-Kalos László, Aszódi Barnabás: Real-time Soft Shadows with Shadow Accumulation , ShaderX 5, pp 263-270, december 2006.
- Umenhoffer Tamás, Szirmay-Kalos László, Szíjártó Gábor, Spherical Billboards for Rendering Volumetric Data, ShaderX 5, pp 275-286, december 2006.
- C. Rebollo, I. Remolar, M. Chover, and J. Gumbau, Hardware-Oriented Visualisation of Trees, ISCIS 2006, LNCS 4263 proceedings, november 2006
- Pierre Rousseau and Vincent Jolivet, Djamchid Ghazanfarpour : Rendu réaliste de pluie en temps réel, AFIG'2006, Bordeaux (France), November 2006.
- Ivan Viola, Miquel Feixas, Mateu Sbert, Meister Eduard Groller, Importance-Driven Focus of Attention, IEEE Transactions on Visualization and Computer Graphics, 12(5):933-940, October 2006.
- F. Ramos, M. Chover, O. Ripolles and C. Granell, Continuous Level of Detail on Graphics Hardware, Lecture Notes in Computer Science Vol. 4245.Proceedings of the 13th International Conference on Discrete Geometry for Computer Imagery, october 2006. ISBN: 3-540-47651-2.
- Barnabás Aszódi, László Szirmay-Kalos: Real-time Soft Shadows with Shadow Accumulation, Eurographics Short Papers, september 2006.
- Vlastimil Havran, Jiri Bittner, Efficient Sorting and Searching in Rendering Algorithms, tutorial 4, Eurographics 2006, september 2006
- Szirmay-Kalos László, Szécsi László, Mateu Sbert: GPUGI: Global Illumination Effects on the GPU, Eurographics Tutorial, september 2006.
- José L. Hidalgo, Emilio Camahort, Francisco J. Abad, Alejandro Domingo, ML-System: Generating Complex Geometries using L-Systems, Proceedings of the International Digital Games Conference - GAMES 2006, ISBN 989-95186-0-3, pp. 225-228, September 2006.
- Pierre Rousseau and Vincent Jolivet and Djamchid Ghazanfarpour, Realistic real-time rain rendering, Computers & Graphics (volume 30, number 4, pages 507-518, august 2006)
- José L. Hidalgo, Francisco J. Abad, Emilio Camahort, Simplification for Efficient Rendering of Tree Foliage, Proceedings of the Sixth IASTED International Conference on Visualization, Imaging and Image Processing, ISBN 0-88986-598-1, ISSN 1482-7921, pp. 130-135. August 2006. Demonstration video 1, video 2, video 3.
- F. Ramos, M. Chover, O. Ripolles and C. Granell, Efficient Implementation of LodStrips, Proceedings of the Sixth IASTED International Conference on Visualization, Imaging and Image Processing, ISBN 0-88986-598-1, ISSN 1482-7921, pp. 365-370. August 2006.
- Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov, Guided Visibility Sampling, ACM Transactions on Graphics, 25(3):-, July 2006.
- Dmitry SOKOLOV, Dimitri PLEMENOS, Karim TAMINE, Methods and data structures for virtual world exploration, The Visual Computer (Volume 22, Number 7, pages 506 – 516), July 2006
- M.Escrivá, A.Domingo, F.Abad, R.Vivó, E.Camahort, Modeling and Rendering of DPP-Based Light Fields, Geometric Modeling and Imaging, IEEE Computer Society, ISBN 0-7695-2604-7, pp. 51-56, July 2006
- A.Domingo, M.Escrivá, F.Abad, R.Vivó, E.Camahort, Introducing Extended and Augmented Light Fields for Autostereoscopic Displays, 3rd Ibero-American Symposium in Computer Graphics, SIACG 2006, Short Papers, pp. 64-67, July 2006
- Dimitri PLEMENOS, Dmitry SOKOLOV, Intelligent scene display and exploration, International Conference GraphiCon'2006, Novosibirsk (Russia), June 30- July 5, 2006, pp. ?. STAR Report.
- Oliver Mattausch, Jiri Bittner, Michael Wimmer, Adaptive Visibility-Driven View Cell Construction, In Rendering Techniques 2006 (Proceedings of the Eurographics Symposium on Rendering 2006), pages -. June 2006.
- Szécsi László, Szirmay-Kalos László, Mateu Sbert: Light Animation with Precomputed Light Paths on the GPU, Graphics Interface, June 2006.
- Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó: Spherical Billboards and their Application to Rendering Explosions, Graphics Interface June 2006.
- Benoît JAUBERT, Karim TAMINE, Dimitri PLEMENOS, Techniques for off-line exploration using a virtual camera, 9th International Conference 3IA2006, May 23-24, 2006, pp. 31-44. Dimitri PLEMENOS (Editor)
- P. Castelló, M. Sbert, M. Chover, M. Feixas, Techniques for Computing Viewpoint Entropy of a 3D Scene, ICCS 2006, University of Reading, UK, May, 2006.
- O. Belmonte, S. Aguado, S. Sancho, Triangle Strip Multiresolution Modelling using sorted edges, ICCS 2006, University of Reading, UK, May, 2006.
- Celso Campos, Ricardo Quiros, Joaquin Huerta, Emilio Camahort, Roberto Vivo, Javier Lluch: A Multiresolution Model for Non-Photorealistic Rendering of Trees, Fifth International Workshop on Computer Graphics and Geometric Modeling - CGGM, LNCS 3992:310-317, ISSN 0302-9743 May 2006. Demonstration video 1, video 2.
- J.Lluch, R.Gaitán, M.Escrivá, E.Camahort, Multiresolution 3D Rendering on Mobile Devices, Computer Graphics and Geometric Modeling, LNCS 3992:287-294, ISSN 0302-9743, May 2006. Demonstration video (50 Mb.).
- Szirmay-Kalos László, Lazányi István: Indirect Diffuse and Glossy Illumination on the GPU, SCCG, April 2006.
- Dmitry SOKOLOV, Dimitri PLEMENOS, Karim TAMINE, Viewpoint quality and global scene exploration strategies, International Conference in Computer Graphics and Applications (GRAPP'2006), Setubal (Portugal), February 2006, pp.184-191.
- C. Rebollo, I. Remolar, M. Chover, O. Ripollés: An efficient continuous level of detail model for foliage, Journal of WSCG, University of West Bohemia, ISBN/ISSN ISBN 80-86943-05-4, Plzen (Czech Republic), February 2006
- J. Gumbau, M. Chover: Conceptual design of a programmable geometry generator, Journal of WSCG, University of West Bohemia, ISBN/ISSN ISBN 80-86943-05-4, Plzen (Czech Republic), February 2006
- Alex Méndez, Mateu Sbert, Jordi Catŕ, Nico Sunyer, Sergi Funtane: Real-time Obscurances with Color Bleeding, ShaderX4: Advanced Rendering Techniques, Edited by Wolfgang Engel, Charles River Media, 2006.
- Markus Giegl, Michael Wimmer, Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transition, accepted for Computer Graphics Forum, ():-, 2006.
- Barsi Attila, Szirmay-Kalos László, Szécsi László: Image-based Illumination on the GPU, Machine Graphics and Vision, 2006.
2005
- Dmitry SOKOLOV, Dimitri PLEMENOS, Viewpoint quality and scene understanding, The 6th International Eurographics Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST'2005), Pisa (Italy), November 8-11, 2005, pp. 67-73.
- Szirmay-Kalos László, Aszódi Barnabás, Lazányi István, Premecz Mátyás: Approximate Ray-Tracing on the GPU with Distance Impostors, Eurographics, september 2005.
- Umenhoffer Tamás, Szirmay-Kalos László: Real-time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors, Eurographics Short Papers, September 2005.
- Ismael Garcia, Mateu Sbert, László Szirmay-Kalos: Leaf Cluster Impostors for Tree Rendering with Parallax, Eurographics September 2005, Short papers
- O. Ripolles, M. Chover, F. Ramos: Quality strips for models with level of detail, Proc. of Visualization, Imaging and Image Processing (VIIP 2005), ISBN/ISSN 0-88986-528-0, Benidorm, pp. 268-273, September 2005
- O. Ripolles, M. Chover: Búsqueda de tiras para modelos multirresolución estáticos, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 117-123, September 2005
- C. González, J. Gumbau, M. Chover: Generación por hardware de mapas de normales, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, September 2005
- P. Castelló, M. Chover: Técnicas para Calcular la Entropía Dependiente de la Vista de una Escena 3D, XV Congreso Espańol de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 277-280, September 2005
- M.Escrivá, R.Gaitán, J.Lluch, E.Camahort, R.Vivó, Técnicas para la aceleración de la visibilidad en apilamientos, Artículo Corto en las Actas del XV Congreso Espańol de Informática Gráfica. pp. 265-268 ISBN 84-9732-431-5 Sept 2005
- J.Lluch, R.Gaitán, M.Escrivá, E.Camahort, Visualización interactiva en dispositivos de informática móvil, Actas del XV Congreso Espańol de Informática Gráfica. pp. 3-12 ISBN 84-9732-431-5 Sept 2005
- Mateu Sbert, Jordi Palau: GameTools: Advanced Tools for Developing Highly Realistic Computer Games IVth ITRA World Conference, Alicante, July 2005.
- Dimitri Plemenos, Jerome Grasset, Benoit Jaubert, Karim Tamine: Intelligent visibility-based 3D scene processing techniques for computer games, Computer Graphics and Applications (GraphiCon'2005), Novosibirsk Akademgorodok, Russia, june 2005.
- J. Rigau, M. Feixas, M. Sbert: Shape Complexity Based on Mutual Information, Proceedings of IEEE International Conference on Shape Modeling and Applications. June 2005, MIT, Cambridge (USA)
- J. Rovira, P. Wonka, F. Castro, M. Sbert: Point Sampling with Uniformly Distributed Lines, Symposium on Point-Based Graphics (PBG05), June 2005, Stony Brook (USA)
- Jiri Bittner, Peter Wonka, Michael Wimmer: Fast Exact From-Region Visibility in Urban Scenes, Eurographics Symposium on Rendering, june 2005.
- Vlastimil Havran, Jiri Bittner, Robert Herzog, Hans-Peter Seidel: Ray Maps for Global Illumination, Eurographics Symposium on Rendering, june 2005.
- M.Escrivá, M.Martí, J.M.Sánchez, E.Camahort, J.Lluch, R.Vivó, Virtainer: Graphical Simulation of Container Storage Yard with Dynamic Portal Rendering, Proceedings of Information Visualization 2005, IEEE Computer Society, ISBN: 0-7695-2397-8 Jun 2005. Demonstration video.
- Szirmay-Kalos László, Mateu Sbert, Umenhoffer Tamás: Real-Time Multiple Scattering in Participating Media with Illumination Networks, Eurographics Symposium on Rendering, 2005.
- M. Sbert, D. Plemenos, M. Feixas, F. González: Viewpoint Quality: Measures and Applications, Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain)
- Pascual Castelló, José Francisco Ramos, Miguel Chover: A Comparative Study of Acceleration Techniques for Geometric Visualization. Fourth International Workshop on Computer Graphics and Geometric Modeling, CGGM May 2005.
- Barsi Attila, Szirmay-Kalos László, Szijártó Gábor: Stochastic Glossy Global Illumination on the GPU, SCCG, April 2005.
- Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer: Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements, In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games. April 2005.
- M.J.Vicent, V.Rosell, R.Vivó, A polar-plane-based method for natural illumination of plants and trees, Computers & Graphics, Volume 29, Issue 2, pp. 203-208 ISSN: 0097-8493, Abril 2005.
- Michael Wimmer, Jiri Bittner: Hardware Occlusion Queries Made Useful, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, march 2006.
- Szirmay-Kalos László, Antal György, Mateu Sbert: Go with the Winners Strategy in Path Tracing, Journal of WSCG, February 2005.
- Lazányi István, Szirmay-Kalos László: Fresnel Term Approximations for Metals, WSCG, February 2005. Short papers.
- J.Lluch, R.Gaitán, E.Camahort, R.Vivó, Interactive Three-Dimensional Rendering on Mobile Computer Devices, PProceedings of ACE2005. pp. 254-256 ISBN 1-59593-110-4. Feb 2005
- I.García, R.Mollá, Improving Quality of Service in Videogames, Proceedings of ACE2005. pp. 250-253 ISBN 1-59593-110-4. Feb 2005
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